
One of my favorite things is when a company says “go make a project in a week” as part of their hiring process. It allows me to show off my proficiency and skills even before an interview, and I have a lot of fun with the game jam. Additionally, it indicates a lot of good things about how the company views employee talent.
I spent about 30 hours on the project, had a ton of fun, and learned a lot about some new assets I tried out.
To make this project I…
- Used Trello to track my tasks and progress.
- Used the new Unity Input System package.
- Used Terrain sculpting and texture painting.
- Implemented and utilized Object pooling from the internet, then extended it myself.
- Created scripts to procedurally generate UI and additively loaded menus.
- Created game manager with player data and level win conditions/
- Used event driven interactions throughout the project.
- Created a modular weapon script to easily swap weapons between levels.
- Used Cinemachine for camera follow and screen shake.
- Pulled in assets for music, SFX and FVX and implemented them in a cohesive manner.
- Changed the unity Skybox.
- Designed a short narrative and wrote dialogue. See my notes on Google Drive.
- Learned how to use the Dialogue System for Unity at a basic level to implement my narrative, and integrated it with the input system.
- Implemented CI/CD for the project on github.
- Added this webpage, with nice buttons below for the GitHub repository and the unity project build.
- And More!